Tag Archives: ps3

FIX: Asus RT-N56U doesn’t see the second USB hard disk

The Asus RT-N56U has been out for a little while now; it’s been proven to be quite a popular home consumer router as it comes with many features for a decent price (dual-band including N-band wireless and media streaming, for example).

As with most hardware products, there’s an occasional need to upgrade the firmware, to address bugs, security issues and/or introduce new features. Around 2013 ASUS introduced a completely new firmware for the router which removed features from the router – chiefly the media server. Instead these features had to be installed on an attached USB hard disk. Not only that but the latest version of the media server software ASUS supply (minidlna v1.0.33) has a bug which fails to index all content.

Media Server Fix 1 – Downgrade to 1.0.0.22

Simply follow these steps – version 1.0.0.33 has the issue mentioned. You’re basically doing a manual merge of file to over-write the media server. If you need a copy of the files, you can download from here.

Media Server Fix 2 – Second Hard Drive Doesn’t Appear for DLNA devices (like PS3)

If you’re like me, your media server install (and other router related files) is on the same drive as media you are streaming. But when you connect a second drive, you may find that you can see the drive using the file share (samba) or FTP but DLNA devices (like the PS3) don’t seem to see it. This appears to be because the second drive takes a few seconds to mount (or register – the router uses unix and this is how it handles hard disks) and so when the media server goes to look at what’s available, doesn’t see it.

Solution 1 – Web Interface

You can try to either disable and then re-enable the media server via the web interface:

ASUS Wireless Router RT N56U   USB application

or telnet into the router and force a restart with re-index:

  • Start your telnet session
    • For Windows see this link
    • For OSX, go to Utilities > Terminal > type “telnet <your router IP>”
  • Login using your router username and password you setup
  • If you want to confirm you have multiple disks mouted, type

cat /proc/mounts  – you will see

/dev/sda1 /tmp/mnt/Media ufsd rw,nodev,nls=utf8,uid=0,gid=0,fmask=0,dmask=0,force 0 0

(Media refers to the name i gave this drive)

/dev/sdb1 /tmp/mnt/Shared ufsd rw,nodev,nls=utf8,uid=0,gid=0,fmask=0,dmask=0,force 0 0

(Shared refers to the name i gave this drive)

the key part is sda1 refers to the first hard disk; sdb1 refers to the second; note they’re both mounted via /tmp/mnt

  • Type minidlna -f /opt/etc/minidlna.conf -R which will force the DLNA server to re-index.
    For info, the “-f /opt” refers to the config file for miniDLNA and “-R” is the command to force a re-index
  • Now go to your routers miniDLNA status page – this should be http://<router-ip> :8200 – e.g. http://192.168.1.1:8200 – this will give you a count of the re-index process. Depending on the number of files, this could take a while!

And you’re done! Hopefully this helped take the mystery out of resolving this issue.

IMPORTANT NOTE: There is a known security issue with the router that has been resolved with the latest firmware – if you are using the ASUS cloud service that lets you access your files over the internet you need to update ASAP. See the ASUS files site for info.

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Playstation 4 (PS4) Announced; What Does It Mean For You?

Sony has marketed the hell out of the fact they were going to announce the PS4 details today (20 Feb). In reality what they released was vapourware – mainly because they never showed any unit, other than the controller and a bunch of carefully created videos and in-game sequences – nor did they announce the price. However here’s what seems to be clear and what it means for you.

Hardware

Basically it’s a powerful PC system on a single board; unless regular PCs where graphics cards and such are interchangeable, putting all the silicon on one board means that everything can communicate more optimally and therefore the “supercharged PC” claim. Just like any other console but unlike any other PC, that means no upgrades.

What this means for you: With a PC like specifications it means game ports between the two systems are easier and game developers can more easily push the system (the PS3 was notorious for being hard to program for). This is nothing new to the XBox, so this is more of a catch-up, albeit on steroids (AMRITE Lance Amstrong?)

System Features

There’s not been much shown so far to wow on the dashboard, but there was the ability to integrate social capability (facebook was mentioned). Not only that, but also the ability to stream your games with your friends through UStream, or let them take over your game to help you out of a tough level, or upload a short video of your gaming heroics.

The system apparently will also learn what games you prefer and be a TIVO-like device that downloads games based on your preferences. That could be annoying and pleasing a the same time!

Support for the Move (the magic wand Sony released for the PS3) continues.

What this means for you: Showboating game play is a bit of a gimmick for many gamers; It’s more of a feature than a benefit for many but there’s sure to be a niche use for it. For the casual gamer, it’s probably not something to be bothered with. Sony has decided to stick with physical objects to help with user detection – not sure this is the best option and Microsoft’s Kinect will probably continue to have the edge.

Integration

Stream games to the PSP Vita, Sony’s replacement for the PSP so you can keep on playing if the TV is being used – this is similar to the Wii U.

Additionally, Sony claims that the system will also integrate with tablets and phones. GIven they have their own range of said technology out there, you can expect this to be pushed (crossed promotion).

What this means for you: Integrating other devices has potential, but I think those devices will be a limited list. This could either be a unique selling point, or just another piece of show-off.

Games

The games shown looked great (except Krank, which had great intro graphics but the actual gameplay looked like today’s consoles). The hardware looks to have potential to push things, but the PC won’t be far behind.

There are some exclusive titles coming along – many of which impress; check them out here.

There’s also the ability to download games – playing them before they finish downloading. Interesting to see how this pans out, given some games are many gigabytes.

What this means for you: Games are the core reason for consoles being around; having some A-Class titles and game studios onboard means that it will be one of the leading consoles – so long as games continue to be pushed out with quality.

Retro Gaming

Though not yet fully developed, Sony associates talked about being able to stream (not play natively), PS1, PS2 and PS3 games on multiple devices including the PS4.

What this means for you: If you loved an older game, this could be an amazingly handy feature – One game I want to replay is the PS2 “Getaway”

Media Centre

A casual mention of the usual integrations – Netflix, Hulu, etc. plus a Bluray drive, but no significant details.

What this means for you: Unsure – any modern console needs to be a media console too; While XBox can’t play Bluray and it’s UI is clunky for Media play, it’s still capable. PS3 systems are a little more boxed in, but the way to access media is good. To go beyond a games console and to penetrate the home, any modern day console has to be strong in this space.

Price and Release Date

Prices were undisclosed, but rumours put it between US$429 and US$529, which is very competitive. Release date is Christmas 2013.

Should I buy this console?

If you’re the person that has to have the latest iPhone regardless to say you have the latest iPhone then nothing I say here will change your mind.

However for the rest of us I think it’s worth holding out for Microsoft’s offering before deciding. Rumour of new XBox features include a tighter home media console effort, streaming games, inability to play second hand games (stupid move) and built-in and enhanced Kinect. It’s likely to match the PS4 tech specs.

My opinion is that the winner will be that console that has the better user experience, integration with other devices, is accessible for all ages, media savvy, supports the new types of displays (3D and 4K TVs) and of course has quality of games.

Creating success for your product through hacking (or Product Marketing Conspiracy)

Have you ever thought about Jailbreaking your iPhone? Or homebrewing your PSP or Wii? Did you hack your Android phone to get the latest updates? Whether you have or not, there are many out there that have. But why do they do that? And what is this jailbreak/homebrew you speak of? This article aims to expose what hacking products is all about and possibly why manufacturers are missing the point.

Manufacturers create limitations

When creating products, manufacturers build in mechanisms which prevent or limit capability of their products. This is done for a number of reasons:

  • Safety: Prevent the system from being misused where it will perform outside safety parameters (e.g. “overclocking“)
  • Feature Control – They want to limit the functionality of the product – possibly so they can enable it later or introduce the feature in some other way/update (i.e. controlling how features are deployed)
  • Security – They want to limit access to the system to prevent tampering, bypassing of existing functions or plugging in extra ones.
  • Prevent Piracy – They want to prevent the ability to play pirated games, etc. on the device (typical of games consoles)

Hackers are evil, aren’t they?

Or so the Media would have you believe. Yes there are some rotten apples for sure, but there are also those out there that hack for good intention too. Generally speaking the purpose of hacking is to bypass or overcome one or more of the reasons mentioned above (Safety, Feature Control, Security, Piracy) but there are other reasons too; some want the notoriety that they were the first to break into a system. Others hack because they feel the limitations put on the product are restrictive.

You may be a hacker and not realise it…

Consider the humble MP3 player. A number of factors lead to its’ success such as portability, capacity, size, durability and also the fact it let you hack your CD collection by ripping any of the tracks into the MP3 format and then uploading them to any one of your MP3 devices.

Cars also have had many changes which have meant they too are hackable. Every car I’ve owned since 2001 has had the ability for its’ Electronic Control Unit (ECU) to be modified to either get more performance, economy – or both. On top of that, the burgeoning after-market business will allow you to replace many parts of your standard car, either to make it personalized to you, or to enhance it in some way shape or form.

The war on the home electronics front

Games consoles and phones have long been a target for hacking. When the original Microsoft Xbox came out it was soon hacked and people started to change it in ways it had never been designed for. A popular hack was to convert it to a media center by adding a larger hard drive, installing Xbox Media Center and an optical out – creating a true home theatre PC experience on the cheap (though not HD). The Xbox was (for its’ generation), a market leader and the ability to hack it made it more desirable over Sony’s PS2 product.

With the introduction of the Xbox 360, Microsoft decided to increase the security so that the system couldn’t be hacked so easily. As with most things, an exploit was found which allowed hackers to bypass the (local) security. There are also various exploits for the Sony PS3 which allow the user to take control over what happens to their console.

Going back to our Apple iPhone as well as the iPad and Android phones, people realize that these are very powerful platforms which have been (in their eyes) restricted by the manufacturer in some way and so will actively seek to hack and bypass security as they see it as their right that if they own the product, they should have it their way for their needs. As such exploits and hacks were found which allowed users to do what they wanted with the devices.

So why not just build “hackability” into Products?

Would manufacturers allowed “hacking” affects desirability? Going back to the  Xbox 360, Microsoft created a marketplace for people to re-skin their console with plastic shells that could be purchased. Whilst a good marketing idea, the actual desirability for this kind of hacking is minimal. The same goes for cars – the manufacturer often offers additional accessories with the vehicle which gives some degree of personalization (or a perception of it), yet in reality many folks will buy after-market parts instead.

So there are desirable hacks as well as non-desirable ones?

Absolutely! Some hacks make systems better for the end user – whether it be speed, appearance, extensibility. Simply put, manufacturing a product which has potential exploits to hacks or customize it in some way, shape or form, but that way isn’t documented, isn’t officially supported, perhaps is communicated as “we do not approve these changes” – but is coincidentally allowing the exploit could increase its’ chance to be desired.

Or to put it another way; if you let your product be hackable but you as a manufacturer do not condone it, you may increase your chance of market share because it’s viewed as underground and therefore increases its’ “coolness” factor – and thus your product gets notoriety.

So it’s easy right? Just make everything “hackable”…

What would happen if Apple offered a hacking tool for the iPhone that was charged a premium for? Someone would write a hack that did the same thing for free and they’d be the hero. Perhaps off the back of that Apple would offer them a job to help prevent other / hacks, etc. so everyone wins, but ultimately the  manufacturer hack tool could be viewed as too corporate and so people would try to work they way around it.

Again putting it simply, officially endorsing a hack doesn’t always win votes.

So what does that mean for the consumer?

There are pro’s and cons for the consumer with hacking a product; it can remove manufacturer liability, cause the life of the product to be shortened – or even break the product. On the other hand it can help make the product fulfill its’ potential.

When Microsoft release the Kinect product, folks immediately set to work to understand how they could use the product outside of its’ intended use. At first Microsoft made strong statements about how this was against the terms of use, but rapidly retracted the strength of that statement. People were starting to see how they could use the product for new ways such as 3D real time modeling and that this was pushing the boundaries of use – something more powerful that Microsoft alone may have considered- certainly in the short term.

Similarly the United States military showcased 200 networked Sony PS3’s that they use as one huge parallel processor. Hardly what the system was designed for but absolutely perfect for its’ capability.

In conclusion

If you’re thinking of going out and hacking every product you own that is hackable, don’t. Stop and think about what would happen if you did apply a hack – would you lose your warranty? Could you fix it if it broke? That being said there is good cause for some hacks, so definately research based off your needs and the risks.

For any manufacturers out there reading this… could this be your new marketing ploy?!

[ADDENDUM]

New article how a jailbreak can make your iPhone/iPad more secure